2016 is the year virtual reality makes its mark. In a first for a UK arts venue, we have brought together mind-blowing experiences from the worlds of arts, gaming, corporate and journalism. Taking over the whole building, this is your chance to get hands on with the new generation of virtual reality content. With over 15 different experiences join us for a three hour session and be one of the first people to experience a world unlike no other.
Presented in partnership with leading VR developers, Make[Real]. Join us for three days of experiences and experiments brought together by creators and makers at the cutting edge of this new technology. Alongside the individual experiences, join us for meet ups, socials, talks, parties and more. Check out the full listing online.
In the Eyes of the Animal (Marshmallow Laser Feast)Radial-G (Tammeka)
How Can I Ease Your Mind Without Lying (CiRCA69)
6X9 (The Guardian)
Whist (A Φ E Dance Collective)
The Cube (CiRCA 69)
Top Of The Crop – potato harvesting sim (Make[Real])
Reactor Builder – nuclear power station circuit construction (Make Real)
Private Eye – detective investigation (Jake Slack)
Gnosis – interpretive dance VR experience (Rob O’Tron)
Grow – puzzler where plants think they are machines (Tom Sandford)
The Assembly – story-driven mystery (nDreams)
RotoVR – 360º motion chair & VR experiences (RotoVR)
Ctrl – moving 360º film story with strong nature (Breaking Forth)
HTC Vive discovery experiences including Tilt Brush
Presented in partnership with leading VR developers, Make[Real]
Fri 16 Sept 1800-2100
Sat 17 Sept 1000-1300 | 1400-1700 | 1800-2100
Sun 18 Sept 1000-1300 | 1400-1700
General Entry £10
Premium Entry (includes In The Eyes of The Animal) £15
Sessions last three hours. Please note, to guarantee entry to THROUGH THE EYES OF THE ANIMALS requires an additional ticket. Limited entry. Booking strongly advised.
Beyond the vrLAB public programme, Make[Real] are running a 24-hour Hackathon
The event gives local creatives (working in teams of up to four) the chance to create VR experiences using the as-yet commercially unreleased Oculus Touch controllers – not officially available until the end of the year. According to the manufacturers they will “fundamentally, addictively change the experience”.
The purpose of the event is for the teams to create mini-game experiences that best utilise the tracked motion controllers in fun, unique or clever ways. This will then be judged by a panel formed of representatives from Unity, VR Focus, Make Real and The Old Market. Winners will take home an Oculus Rift! To sign up for the 24-hour Hackathon and full details visit: http://bit.ly/2c7Nknb
#TOMtech is presented in partnership with The Digital Catapult Centre, Brighton. Find out more here.
#TOMtech at Brighton Digital Festival 2016.
Here at The Old Market we are intrigued by the possibilities new technology can bring to the world of live entertainment. Advancements in projection, stage lighting, sound and design are changing the way we experience things we see at venues like TOM. As the pace of progress accelerates, we ask ourselves what our role as a venue will be in the years to come – and how we will all consume art and culture in the future.
Our September programme this year is bigger than ever. We are running a series of development labs where we have invited artists to explore these new worlds, commissioning new work, hosting debates and gatherings as well as presenting some of the finest exponents of these crafts.
Exploe the full programme and join in the conversation online at theoldmarket.com/tomtech #TOMtech
Lab360 | ProjectLAB | vrLAB | Story Hack 2016 | Slave to Mortal Rage | Electric Youth Ensemble | CANVAS Content Lab | Pattern Recognition | SuperEverything* | Hacked on Classics